Ali Hashmi
Ali Hashmi covers technology through the lens of video games for Prima Games, using individual titles to explore how interactive systems feel and function for players. His work sits at the point where game design, visual presentation, and user experience come together, with a focus on what it is like to inhabit the worlds that new releases create.
Game criticism as a way into technology
Hashmi writes about technology by breaking down how it shows up in games rather than in standalone hardware reviews. Instead of isolating specs, he looks at how technical choices support pacing, control, and readability on screen. His coverage treats games as complete experiences, weighing mechanics, performance, and audiovisual style together rather than in separate silos.
“REPLACED” review – Tears in the Rain
In his review of REPLACED, framed as “Tears in the Rain,” Hashmi focuses on a stylised, atmospheric platformer to show how technology can serve mood and storytelling. He uses the review format to unpack how animation, lighting, and input responsiveness shape the feel of the game’s world. The piece shows his interest in titles where cinematic ambition and technical execution have to line up for the experience to work.
Emphasis on player experience
Across this work, Hashmi’s through-line is the player’s moment-to-moment experience with the technology in front of them. He pays attention to how games communicate their systems, how responsive they feel under the thumb, and whether the presentation helps or hinders immersion. That focus makes his coverage useful when the story to tell is about how a product will be lived with over hours of play, not just how it looks on a spec sheet.
4 more technology journalists.
Alex Co
Alex Co is a video game technology reporter at MP1st who specializes in live-service systems and online titles, with patch coverage as the core of his work. He tracks game updates in real time, documenting patch numbers, download sizes, platform differences, full or near-full patch notes, and the changes that affect everyday play. He also reports on server status, outages, and maintenance windows so players know if issues are local or on the developer’s end. His beat extends to console exclusives, PC ports, subscription services, and cross-platform features, with an emphasis on implementation details and player impact. He focuses heavily on multiplayer shooters and competitive balance, and also covers live-service calendars, seasonal events, and multiplayer stability, always prioritizing precise, timely, and actionable information for active players.
Alex Perry
Alex Perry stands out for turning consumer technology news into practical help for people using the hardware they already own. They cover consumer technology for the masthead, focusing on software support changes, platform policies, device updates, apps, streaming platforms, and online services. Their reporting shows what changes on screen, which settings matter, what stops working, and what workarounds remain. Perry writes in a direct, utility-first style and often treats news as a service problem to solve. They are especially attentive to aging devices, including older Kindles, and explain cutoff dates, affected models, offline use, sideloading, and account changes in plain language. Their work appears in quick news reactions, guides, and longer explainers, always aimed at readers who want clear, step-by-step answers.
Andrew Agress
Andrew Agress stands out for covering technology through the lens of video games, with a focus on how new titles actually play rather than how they are pitched. He writes for The Outerhaven and works in a preview-driven format that foregrounds direct time with a game. His coverage of The Adventures of Elliot: The Millennium Tales shows his beat: hands-on previews of upcoming titles, with attention to combat, exploration, storytelling, pacing, controls, and presentation. He uses clear genre touchstones and straightforward comparisons, calling the game “Chrono Trigger meets classic Zelda” to place it in context. His reporting stays grounded in player experience and explains what a game feels like moment to moment, not just what features it lists.
Andrew Highton
Andrew Highton specialises in practical, completion-focused video game coverage, treating trophies and achievements as systems to decode rather than simple checklists. He writes for Insider Gaming, focusing on guides that help players unlock content, understand systems, and finish games efficiently. His work centres on trophy and achievement guides for major releases, such as a structured roadmap for the complete LEGO Batman: The Dark Knight trophy and achievement list. His real beat is “how it works” guides on progression systems, collectibles, and platform-level achievements infrastructure. He writes direct, modular how-to explainers built around search-friendly questions, short answers, and step-by-step detail. He prioritises clarity, plain language, and minimal opinion, helping players plan runs, combine objectives, and avoid backtracking while they keep his guides open alongside the game.